using UnityEngine;

public class EntitySummary {
	public uint       ID;
	public EntityType Type;
	public bool       IsEnemy;
	public string     Summary;
	public Vector3    Position;
	public Vector3    Velocity;

	public override string ToString() {
		return $"{Summary} id: {ID} position: {Position} velocity: {Velocity} isEnemy {IsEnemy}";
	}
}
